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Concept Art for Game Design (Summer School)

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Course Information

Concept artwork

Monday to Friday 10 am - 4 pm, one week

Indicative maximum class size: 12

This course is an opportunity to engage in the highly focussed process of image-making as currently practised in the game design industry (but applicable to a variety of outcomes). The course is hands-on, taught in a series of practical workshops and critical seminars.

Course Code


Course Dates

31st July 2017 – 4th August 2017

Course Fee

Course Description

On this course you will:

  • use a combination of hand drawing and digital techniques
  • be taken through the process of developing characters and environments in response to a written brief
  • undertake visual research
  • explore thumbnailing, perspective, figure construction, character turnarounds and key scenes.

This course is ideal for people with basic drawing skills who are interested in developing professional skills in concept art. It will be good for illustrators who wish to investigate their role in the game production process, and game designers who are looking to focus on 2D visualisation skills.

What will I gain?

At the end of the course you will have a range of work for your portfolio including development sketches and finished images.

Tutor Profile: Herb Wiersma studied oil painting at Camberwell and gained his MA in Design at Teesside University, where he developed an innovative Masters course in concept art in collaboration with Ubisoft and Atomhawk. Over the years he has had a broad range of commercial experience including retail design for Boots and independent fashion outlets, and virtual reality projects at Loughborough University.

Any questions?

Email: creativeshortcourses@ntu.ac.uk

Tel: +44 (0)115 848 2813